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Vitamin Q: the book!

~ Friday, January 07, 2005
 

BEST RENDERS

I asked my friend Jamie Doornbos to make a list of the cleverest computer / video games from the perspective of someone who is a programmer rather than a player. Jamie was the lead programmer on The Sims, the best selling game ever, so I presume he knows his stuff... Jamie says, "These are my Top Ten Games From a Programmer's Perspective (in no particular order). Surprisingly enough, I don't actually get around to playing a lot of games."

Sim City 2000 There were some really nice tile-based algorithms in this.

Parappa the Rappa Nice paper doll graphics and rhythm engine.

Mario 64 One of the first games to attempt a fully automatic 3D camera, and did
a pretty good job too.

The Sims Data driven object system, enabling lots of plug-ins.

Wolfenstein 3D First corridor renderer.

Roller Coaster Tycoon 2 Cool tile-based coaster construction kit and very believable simulation.

Eye Toy Groove Camera integration and motion detection.

Grand Theft Auto 3 Excellent all-around game engine, including missions and localized world population.

Ico Amazing inverse kinematics for the hand holding.

Rome Total War Good group agent behaviours and flocking.


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